Tabletop Games
Highlights
Make Buttons & Bugs coop pleeeeease :) My wife and I love the Gloomhaven world but it can be a big evening time commitment and often we decide not to play it when we really want to simply because we only have an hour. Button and Bugs coop seems like it wouldn't take much work to add an add-on for coop and we would totally pay a little extra $ for a shortened Gloomhaven experience
Project Update: Final day!
So just how will we go from running this grand festival to delivering you your stuff? Well, it will be a process, but a process that we are very familiar with. Once the campaign ends, we're going to transition to an update every other week on Fridays, just to keep you abreast of the goings on as we move through completing the various projects. Initially, these will probably focus on Buttons & Bugs, as that is the first thing we are working on getting out the door (in addition to the Frosthaven reprint and playsurface books). And then we'll move on from there!
So you can expect the next update for this project to arrive July 28, and then we will also be working on opening up the pledge manager some time the week following that. If I'm being totally honest, we all need a bit of vacation after this. It was an intense experience preparing for this thing and then running it, and now we've got a long road ahead of us. But we'll get it done!
All that's left now is to give you a recap of yesterday's streams and tell you what's coming up for today, so let's get to it.
Bright and early yesterday morning, Drew, Dennis, and I got together for a final Gloomhaven: Second Edition play, and even though we were tackling one of the most notoriously hard scenarios in the game, it went pretty well! Of course, the new version of the scenario was a little easier, but it was still no joke.
Then, after a Fireside Chat with Price, we had a great RPG stream with the Good Time Society showing off the digital features of Hero Lab and Roll20.
And we finished the night off by completing the final scenario of Gloomhaven Digital with Brambeard Gaming, where I rode my high from playing Squid Face well in the earlier stream to just absolutely losing my mind and tanking it. Good times.
And today? Well, we decided to close things out by just rerunning all four gameplay videos of the Old School RPG. We started at 6am PST, and it will be running up until 4pm PST, when Price, Ruel, and I will hop on one last stream to play some Buttons & Bugs, chat, and watch that final number go up. If you're looking for a place to share in the excitement of those final hours, this will be where it's at!
And that's it! I will say it once again that it has been an experience writing these updates for you everyday. And while I'm looking forward to getting my life back, I also just want to thank everyone once again for joining us for this festival and participating in whatever way you did. I won't catch you tomorrow, but I will catch you next Friday, the 28th, for a post-vacation run-down of where we're at. Until then!
This was a very engaging campaign with lots of cool walkthroughs and amazing commentary - I really enjoyed a lot of them, especially Old School series. I wanted to thank the Cephalofair team for: 1. Presenting a new major RPG way of playing Gloomhaven, which will make this game last for a very, very long time and engage people of all skills and talents to role play and open a new way of playing boardgames for themselves, which is very different from a "common" way of playing previous Gloomhaven games. 2. Sharing a Gloomhaven 2.0 edition, which implemented so many cool changes, that I've sold my 1.0 copy and backed the new version after careful analysis. 3. For allowing people, who couldn't afford it back then, to participate in getting a masterpiece of Frosthaven with all necessary add-ons, which I very much appreciate. 4. For developing Bugs and Buttons games for a community, who would rather play "simple and fast" boardgames, compared to heavy campaign driven games like Gloomhaven and Frosthaven. 5. Releasing tons of interesting miniatures for collectors and people who just have this amazing plastic addiction ;) 6. Engaging and supporting newcomers by replying to their requests on a timely manner 7. My personal thanks for making it possible to ship your games to Ukraine with a fair shipping price, while a lot of other game developers are ignoring the needs of board gamers in my country or just put unrealistic shipping fees. Thank you for creating this humble community around yourself, and stay safe!
If enough people request it, I was told the Outtakes & Oddities Expansion pdf from the Deck of Worlds would be added to the pledge manager. So like this post and/or comment to show them this is something we'd like the option for please!
Project Update: $4 million, 2 days left, and a Cragheart preview
We've got another smaller update today as we prepare for the last 48 hours. The project will end at 6pm PST on Wednesday, so we're getting ready for one last push!
No streams yesterday, but we have Jamie Daggers coming back on for one last miniature painting stream from 1-4pm PST today.
And, then of course, we have a new Cragheart puzzle at the bottom of the page. This will be the last puzzle of the campaign, rounding out the number to 12: two for each of the starting classes. In case you missed any of them, I've compiled them all into this folder for easy reference. Thank you to Drew and Dennis and all the play testers who helped create these puzzles. They were all very interesting, and also thanks to MadMullet for hosting the puzzle discussions on BGG every time!
Lastly for today, we have a Cragheart preview from Drew and Dennis. This is the last of the starting classes to highlight, but we'll have another locked class preview tomorrow. Here's the preview:
Today we’ll take a look at the updated Savvas Cragheart in Gloomhaven: Second Edition.
- Effective obstacles sooner - When Gloomhaven: First Edition players think of the Cragheart, one of the first things to jump to mind will be playing around with obstacles. It was a shame to have such a fun and unique mechanic locked behind a higher level, so we added more effective tools sooner for those who want to manipulate the very earth beneath their feet.
- Better melee support - While melee and ranged attack abilities were balanced against each other in the first edition, that often didn’t account for the added cost of going into melee, especially given that the Cragheart is anything but nimble. We increased the power level and payoff for melee attack abilities to make playing a more melee-oriented Cragheart appropriately rewarding.
Thanks again to everyone for making this happening, and I'll catch you again tomorrow!
Project Update: Project in review
But before we get to that, I've gotta tell you about all the exciting stuff we've got planned for today.
First of, the dread time has come for Drew, Dennis, and I to play scenario 72, the most notorious scenario in the original Gloomhaven. Did it get better? Will we survive? We'll start playing at 8am PST, so you'll just have to watch to find out.
And then, as with every Tuesday, you can join me at 4pm PST for a Fireside Chat. I'll be talking with Price about running this campaign, and the next steps once the time is up.
Then right after that at 5pm PST, we have a very special extra RPG live play for you from Good Time Society! We really wanted to show off the slick functionality of the Gloomhaven RPG digital tools from Hero Lab and Roll20, so we brought GTS on board for another play featuring Josephine McAdam as the GM, and Lexi McQueen, Phill Correa, and Kate Elliott as the players.
And if that isn't enough, we've even got counter-programming for you. At 6pm PST, I'll be jumping on Twitch with Brambeard Gaming to (possibly?) finish our Gloomhaven Digital campaign.
Okay, on with the important info!
Gloomhaven: Buttons & Bugs
- The announcement trailer, of course, which I can't share often enough because I love it so much.
- The Buttons & Bugs announcement, with basic info about the game.https://www.backerkit.com/c/cephalofair/gloomhaven/updates/1532#top (B&B announced)
- A deeper look at Buttons & Bugs.
- The Watch It Played gameplay stream.
- And a playlist of our other designer playthroughs.
The Gloomhaven: Role Playing Game
- A Gallant Goblin playthrough!
- A playlist of our Old School playthroughs with Isaac and his high school D&D group.
- A playlist of our other sponsored plays, which includes Penny Arcade, Good Time Society, Pixel Circus and more!
- A good beginning intro to the RPG.
- A look at RPG character creation.
- A look at running monsters for the RPG.
- Guidelines for the GM.
- A rundown of RPG character progression.
- And finally, our announcement of digital tools for the RPG in partnership with Roll20 and Hero Lab.
Gloomhaven: Second Edition
- A marvelous playthrough with the Good Time Society.
- Another great playthrough with Ella from the Dice Tower.
- A Watch It Played playthrough (in two parts).
- A whole lot of designer playthroughs with Drew and sometimes Dennis and/or me.
- The official Gloomhaven: Second Edition announcement.
- A full list of everything that has changed for the new edition.
- A look at the faction reputation system.
- A look at the main faction narrative.
- And then a whole lot of character class spotlights.
- Bruiser
- Spellweaver
- Tinkerer
- Silent Knife
- Mindthief
- Cragheart
- Saw
- Angry Face
- Two Minis
- Three Spears
- Squid Face (which is brand new!)
- And finally, two puzzles for each of the starting classes.
Miniatures of Gloomhaven
A painting video from Ninjon.
A painting series from Tabletop Minions (parts one, two, three, four, five, and six)
A painting series from Jamie Daggers (parts one and two)
Announcing our partnership with Army Painter.
And an update with some painting tips.
Frosthaven
A wonderful playthrough with Penny Arcade.
Another great playthrough from Pixel Circus.
A deeper look at the Frosthaven playsurface books.
Phew, that's a lot of stuff! And there's still more to come! Be sure to check out all the great streams we're kicking off today, and we'll see you tomorrow for the last day of the campaign!
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I'd like to start a campaign of my own, that being for cheaper shipping for the other Oceanic countries on the list, namely my nation Australia, but all of them too! Shipping to here is incredibly expensive, especially when looking at the prices of our overseas neighbours, and it certainly does not have to be. Seeing that Southeast Asian countries had their shipping prices replaced with better options, it would be great for an official community update pledging the same for Oceanic nations. If you are a fellow Aussie, or from another oceanic nation, or simply wish to help out some fellow GH fans from across the pond, please make a post of your own calling for this! The reason SEA had their rates changed was thanks to the uproar they generated, and if we want cheaper options, we must do the same.